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50 Shaders of Grey

Posted on April 1, 2015 by James Ashley

This isn’t actually a blog post yet. Just a title and a promise. Someday I will backfill this post with amazingly deviant technical information about pixel shaders, vertex shaders, algorithmic drawing, matrix math, ray tracing, kernel convolutions and nipple clamps. Stay tuned.

Posted in Critical Code Theory, Edgy coding, Notes from TerraTagged nipple clamps

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James Ashley
creator of artisanal software, expert in virtual and cognitive tech, amateur philosopher
Kinect Programming
my Kinect book
New Vico Studies
my New Vico Studies article

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