HoloLens and The Plight of Men in Tech

The Golan Levin led Art && Code conference on VR and AR has just ended at Carnegie Mellon. It’s an amazing conference that reminds me of the days of MIX in terms of creativity and seriousness.  I have always secretly felt that there’s a strong correlation between gender parity at conferences and the quality of


On Saturday, October 29th, Dennis Vroegop and I will be running a Mixed Reality Workshop as part of the DEVintersection conference in Las Vegas. Dennis is both a promoter and trainer in Mixed Reality and has made frequent appearances on European TV talking about this emerging technology as well as consulting on and leading several

Pokémon Go as An Illustration of AR Belief Circles

Recent rumors circling around Pokémon Go suggest that they will delay their next major update until next year. It was previously believed that they would be including additional game elements, creatures and levels beyond level 40 sometime in December. A large gap between releases like this would seem to leave the door open to other


Pokémon Go is the first big augmented reality hit. It also challenges our understanding of what augmented reality means. While it has AR modes for catching as well as battling pokémon, it feels like an augmentation of reality even when these modes are disabled. Pokémon Go in large part is a game overlaid on top

The ReadRe Project: Ready Player One

This is the first of a multipart blog series covering re-reads of popular media about Virtual and Augmented Reality. In future installments, I plan to cover classics like William Gibson’s Neuromancer, Vernor Vinge’s Rainbow’s End, Ridley Scott’s Blade Runner and the anime series Ghost in the Shell. The worn premise of the series is that

Rethinking VR/AR Launch Dates

The HTC Vive, Oculus Rift and Microsoft HoloLens all opened for pre-orders in 2016 with plans to ship in early April (or late March in the case of the Oculus). All have run into fulfillment problems creating general confusion for their most ardent fans. I won’t try to go into all the details of what

Sketching Holographic Experiences

These experiences sketches are an initial concept exploration for a pen and paper role playing game like Dungeons & Dragons augmented by mixed reality devices. The first inklings for this were worked out on the HoloLens forums and I want to thank everyone who was kind enough to offer their creative suggestions there. I’ve always

Understanding HoloLens Spatial Mapping and Hologram Ranges

There seems to be some confusion over what the HoloLens’s depth sensor does, on the one hand, and what the HoloLens’s waveguides do, on the other. Ultimately the HoloLens HPU fuses these two two streams into a single image, but understanding the component pieces separately are essential for creating good holographic UX. From what I

HoloLens Occlusion vs Field of View

[Note: this post is entirely my own opinion and purely conjectural.] Best current guesses are that the HoloLens field of view is somewhere between 32 degrees and 40 degrees diagonal. Is this a problem? We’d definitely all like to be able to work with a larger field of view. That’s how we’ve come to imagine