Tuesday, October 17, 2006

 

Being able to drag HTML elements around a page and have them stay where you leave them is visually interesting. To make this behavior truly useful, though, an event should be thrown when the drop occurs. Furthermore, the event that is thrown should depend on where the drop occurs. In other words, there needs to be behavior that can be added to a given HTML element that will turn it into a "dropzone" or a "drop target", the same way that the floating behavior can be added to an HTML div tag to turn it into a drag and drop element.

In the following examples, I will show how Atlas supports the concept of dropzones. In its current state, Atlas does not support an out-of-the-box behavior for creating dropzone elements in quite the same way it does for floating elements. It does, however, implement behaviors for a DragDropList element and a DraggableListItem element which, when used together, allow you to create lists that can be reordered by dragging and dropping. If you would like to explore this functionality some more, there are several good examples of using the DragDropList behavior on the web, for instance, Introduction to Drag And Drop with Atlas.

The main disadvantage of the dragdropzone behavior is that it only works with items that have been decorated with the DragDropList behavior. The functionality that this puts at your disposal is fairly specific. To get the sort of open-ended dropzone functionality I described above, that will also work with the predefined floating behavior, you will need to write your own dropzone behavior class in JavaScript. Fortunately, this is not all that hard.

Atlas adds several OOP extensions to JavaScript in order to make it more powerful, extensions such as namespaces, abstract classes, and interfaces. You will take advantage of these in coding up your own dropzone behavior. If you peer behind the curtain and look at the source code in the AtlasUIDragDrop.js file, (you can do this with the Visual Studio debugger), you will find several interfaces defined there, including one for Sys.UI.DragSource and one for Sys.UI.DropTarget. In fact, both the FloatingBehavior class and the DraggableListItem class implement the Sys.UI.DragSource interface, while Sys.UI.DropTarget is implemented by the DragDropList class. The code for these two interfaces looks like this:

Sys.UI.IDragSource = function() {
    this.get_dataType = Function.abstractMethod;
    this.get_data = Function.abstractMethod;
    this.get_dragMode = Function.abstractMethod;
    this.onDragStart = Function.abstractMethod;
    this.onDrag = Function.abstractMethod;
    this.onDragEnd = Function.abstractMethod;
}
Sys.UI.IDragSource.registerInterface('Sys.UI.IDragSource');
Sys.UI.IDropTarget = function() {
    this.get_dropTargetElement = Function.abstractMethod;
    this.canDrop = Function.abstractMethod;
    this.drop = Function.abstractMethod;
    this.onDragEnterTarget = Function.abstractMethod;
    this.onDragLeaveTarget = Function.abstractMethod;
    this.onDragInTarget = Function.abstractMethod;
}
Sys.UI.IDropTarget.registerInterface('Sys.UI.IDropTarget');

Why do you need to implement these interfaces instead of simply writing out brand new classes to support drag, drop, and dropzones? The secret is that, behind the scenes, a third class, called the DragDropManager, is actually coordinating the interactions between the draggable elements and the dropzone elements, and it only knows how to work with classes that implement the IDragSource or the IDropTarget. The DragDropManager class registers which dropzones are legitimate targets for each draggable element, handles the MouseOver events to determine when a dropzone has a draggable element over it, and a hundred other things you do not want to do yourself. In fact, it does it so well that the dropzone behavior you are about to write is pretty minimal. First, create a new JavaScript file called DropZoneBehavior.js. I placed my JavaScript file under a subdirectory called scriptLibrary, but this is not necessary in order to make the dropzone behavior work. Next, copy the following code into your file:

Type.registerNamespace('Custom.UI');

Custom.UI.DropZoneBehavior = function() {

    Custom.UI.DropZoneBehavior.initializeBase(this);
    this.initialize = function() {
        Custom.UI.DropZoneBehavior.callBaseMethod(this, 'initialize');
        // Register ourselves as a drop target.
        Sys.UI.DragDropManager.registerDropTarget(this); 
    }
    this.dispose = function() {
        Custom.UI.DropZoneBehavior.callBaseMethod(this, 'dispose');
    }
    this.getDescriptor = function() {
        var td = Custom.UI.DropZoneBehavior.callBaseMethod(this, 'getDescriptor');
        return td;
    } 

    // IDropTarget members.
    this.get_dropTargetElement = function() {
        return this.control.element;
    }
    this.drop = function(dragMode, type, data) { 
        alert('dropped');
    }
    this.canDrop = function(dragMode, dataType) {
        return true;
    }
    this.onDragEnterTarget = function(dragMode, type, data) {
    }
    this.onDragLeaveTarget = function(dragMode, type, data) {
    }
    this.onDragInTarget = function(dragMode, type, data) {
    }
}
Custom.UI.DropZoneBehavior.registerClass('Custom.UI.DropZoneBehavior', 
       Sys.UI.Behavior, Sys.UI.IDragSource, 
       Sys.UI.IDropTarget, Sys.IDisposable);
Sys.TypeDescriptor.addType('script', 'DropZoneBehavior', 
                           Custom.UI.DropZoneBehavior);

I need to explain this class a bit backwards. The first thing worth noticing is the second to last line that begins with "Custom.UI.DropZoneBehavior.registerClass". This is where the dropZoneBehaviorClass defined above gets registered with Atlas. The first parameter of the registerClass method takes the name of the class. The second parameter takes the base class. The remaining parameters take the interfaces that are implemented by the new class. The line following this makes your class available for declarative markup scripting. Now back to the top, the "Type.registerNamespace" method allows you to register your custom namespace. The next line declares our new class using an anonymous method syntax. This is a way of writing JavaScript that I am not particularly familiar with, but is very important for making JavaScript object oriented, and is essential for designing Atlas behaviors. Within the anonymous method, the class methods Initialize, Dispose, and getDescriptor are simply standard methods used for all behavior classes, and in this implementation, all you need to do is call the base method (that is, the method of the base class that you specify in the second to last line of this code sample.) The only thing special you do is to register the drop target with the Sys.UI.DragDropManager in the Initialize method. This is the act that makes much of the drag drop magic happen.

Next, you implement the IDropTarget methods. In this example, you are only implementing two methods, "this.canDrop" and "this.drop". For "canDrop", you are just going to return true. More interesting logic can be placed here to determine which floating div tags can actually be dropped on a given target, and even to determine what sorts of floating divs will do what when they are dropped; but in this case, you only want a bare-bones implementation of IDropTarget that will allow any floating div to be dropped on it. Your implementation of the "drop" method is similarly bare bones. When a floating element is dropped on one of your drop targets, an alert message will be thrown indicating that something has occurred. And that's about it. You now have a drop behavior that works with the floating behavior we used in the previous examples.

You should now write up a page to show off your new custom dropzone behavior. You can build on the previous samples to accomplish this. In the Atlas Script Manager, besides registering the AtlasUIDragDrop script, you will also want to register your new DropZoneBehavior script:

<atlas:ScriptManager ID="ScriptManager1" runat="server">
    <Scripts>
        <atlas:ScriptReference ScriptName="AtlasUIDragDrop" />
        <atlas:ScriptReference Path="scriptLibrary/DropZoneBehavior.js" />
    </Scripts>
</atlas:ScriptManager>

Next, you will want to add a new div tag to the HTML body, that can be used as a drop target:

<div style="background-color:Red;height:200px;width:200px;">
    <div id="draggableDiv" style="height:100px;width:100px;background-color:Blue;">
        <div id="handleBar" style="height:20px;width:auto;background-color:Green;">
        </div>
    </div>
</div>

<div id="dropZone" style="background-color:cornflowerblue;height:200px;width:200px;">
    Drop Zone
</div>

Finally, you need to add a declarative markup element to add your custom DropZone behavior to the div you plan to use as a dropzone element. The XML markup should look like this:

<script type="text/xml-script">
    <page xmlns:script="http://schemas.microsoft.com/xml-script/2005">
        <components>
            <control id="dropZone">
                <behaviors>
                    <DropZoneBehavior/>
                </behaviors>
            </control>
            <control id="draggableDiv">
                <behaviors>
                    <floatingBehavior handle="handleBar"/>
                </behaviors>
            </control>
        </components>
    </page>
</script>

The code you have just written should basically add a dropzone to the original declarative drag and drop example. When you drop your drag element on the dropzone, an alert message should appear. You can expand on this code to make the drop method of your custom dropzone behavior do much more interesting things, such as firing off other JavaScript events in the current page, or even calling a webservice, using Atlas, that will in turn process server-side code for you.

posted by J Ashley on Tuesday, October 17, 2006 9:15:26 AM (Eastern Standard Time, UTC-05:00)  #    Comments [0]
 Monday, October 16, 2006

 

Since the declarative model is much cleaner than the imperative model, why would you ever want to write your own JavaScript to handle Atlas behaviors? You might want to roll your own JavaScript if you want to add behaviors dynamically. One limitation of the declarative model is that you can only work with objects that are initially on the page. If you start adding objects to the page dynamically, you cannot add the floating behavior to them using the declarative model. With the imperative model, on the other hand, you can.

Building on the previous example, you will replace the "pageLoad()" function with a function that creates floating divs on demand. The following JavaScript function will create a div tag with another div tag embedded to use as a handlebar, then insert the div tag into the current page, and finally add floating behavior to the div tag:

function createDraggableDiv() {
    var panel= document.createElement("div");
    panel.style.height="100px";
    panel.style.width="100px";
    panel.style.backgroundColor="Blue";
    var panelHandle = document.createElement("div");
    panelHandle.style.height="20px";
    panelHandle.style.width="auto";
    panelHandle.style.backgroundColor="Green";
    panel.appendChild(panelHandle);
    var target = $('containerDiv').appendChild(panel);
    addFloatingBehavior(panel, panelHandle);
}

You will then just need to add a button to the page that calls the "createDraggableDiv()" function. The new HTML body should look something like this:

<input type="button" value="Add Floating Div" onclick="createDraggableDiv();" />
<div id="containerDiv" style="background-color:Purple;height:800px;width:600px;"/>

This will allow you to add as many draggable elements to your page as you like, thus demonstrating the power and flexibility available to you once you understand the relationship between using Atlas declaratively and using it programmatically. As a point of reference, here is the complete code for the dynamic drag and drop example:

<%@ Page Language="C#" %>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" 
        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" >
<head runat="server">
<title>Imperative Drag and Drop II</title>
<script type="text/javascript">
    function createDraggableDiv() {
        var panel= document.createElement("div");
        panel.style.height="100px";
        panel.style.width="100px";
        panel.style.backgroundColor="Blue";
        var panelHandle = document.createElement("div");
        panelHandle.style.height="20px";
        panelHandle.style.width="auto";
        panelHandle.style.backgroundColor="Green";
        panel.appendChild(panelHandle);
        var target = $('containerDiv').appendChild(panel);
        addFloatingBehavior(panel, panelHandle);
    }
    function addFloatingBehavior(ctrl, ctrlHandle){
        var floatingBehavior = new Sys.UI.FloatingBehavior();
        floatingBehavior.set_handle(ctrlHandle);
        var dragItem = new Sys.UI.Control(ctrl);
        dragItem.get_behaviors().add(floatingBehavior);
        floatingBehavior.initialize();
    }
</script>
</head>
<body>
<form id="form1" runat="server">
<atlas:ScriptManager ID="ScriptManager1" runat="server">
    <Scripts>
        <atlas:ScriptReference ScriptName="AtlasUIDragDrop" />
    </Scripts>
</atlas:ScriptManager>
<h2>Imperative Drag and Drop Code with javascript: 
            demonstrate dynamic loading of behaviors</h2>
<input type="button" value="Add Floating Div" onclick="createDraggableDiv();" />
<div id="containerDiv" style="background-color:Purple;height:800px;width:600px;"/>
</form>
</body>
</html>
posted by J Ashley on Monday, October 16, 2006 9:44:35 AM (Eastern Standard Time, UTC-05:00)  #    Comments [0]
 Sunday, October 15, 2006

 

To accomplish the same thing using a programmatic model requires a bit more code, but not much more. It is important to understand that when you add an Atlas Script Manager component to your page, you are actually giving instructions to have the Atlas JavaScript library loaded into your page. The Atlas library, among other things, provides client-side classes that extend the DOM, and provide you with tools that allow you to code in a browser agnostic manner (though there currently are still issues with Safari compatibility). These client-side classes also allow you to add behaviors to your HTML elements.

To switch to an imperative model, you will need to replace the XML markup with two JavaScript functions. The first one is a generic script to add floating behavior to an HTML element. It leverages the Atlas client-side classes to accomplish this:

<script type="text/javascript">
function addFloatingBehavior(ctrl, ctrlHandle){
    //create new floating behavior object
    var floatingBehavior = new Sys.UI.FloatingBehavior();
    //floating behavior class has a Handle property
    floatingBehavior.set_handle(ctrlHandle);
    //convert object reference to Atlas client control
    var dragItem = new Sys.UI.Control(ctrl);
    //get behaviors collection from Atlas control 
    //and add our floating behavior
    dragItem.get_behaviors().add(floatingBehavior);
    //run the floating behavior's internal javascript
    floatingBehavior.initialize();
}
</script>

The function takes two parameter values: the HTML element that you want to make draggable, and the HTML element that is the drag handle for the dragging behavior. Next, you instantiate a new Atlas client-side behavior object. The floating behavior has a property called "handle", to which you pass the handle HTML element. You then need to create a new client-side control object based on the control you want to make draggable. Turning your div tag into an Atlas client-side control enables you to add Atlas behaviors to it. You use the "get_behaviors()" method to return a collection of behaviors, and the add method to add a new behavior to your HTML object. Finally, you call the "initialize()" method of the behavior object to allow the behavior to configure itself internally. This utility function will be used throughout the rest of this tutorial.

Now, you need to call the "addFloatingBehavior" function when the page loads. This, surprisingly, was the hardest part about coding this example. The Script Manager doesn't simply create a reference to the Atlas JavaScript libraries, and I have read speculation that it actually loads the library scripts into the DOM. In any case, what this means is that the libraries get loaded only after everything else on the page is loaded. The problem for us, then, is that there is no standard way to make our code that adds the floating behavior run after the libraries are loaded; and if we try to run it before the libraries are loaded, we simply generate JavaScript errors, since all of the Atlas methods we call can't be found.

There are actually a few workarounds for this, but the easiest one is to use a custom Atlas event called "pageLoad()" that actually only gets called after the libraries are loaded. To add the floating behavior to your div tag, when the page is first loaded (but after the library scripts are loaded), you just need to write the following:

<script type="text/javascript">
    function pageLoad(){
        addFloatingBehavior(document.getElementById('draggableDiv'), 
                            document.getElementById('handleBar'));
    }
</script>

which, in turn, can be written this way, using an Atlas script shorthand that replaces "document.getElementById()" with "$()":

<script type="text/javascript">
    function pageLoad(){
        addFloatingBehavior($('draggableDiv'),$('handleBar'));
    }
</script>

And once again, you have a draggable div that behaves exactly the same as the draggable div you wrote using the declarative model.

posted by J Ashley on Sunday, October 15, 2006 6:52:24 PM (Eastern Standard Time, UTC-05:00)  #    Comments [0]
 Friday, October 13, 2006

The first task is to use Atlas markup to add drag-drop behavior to a div tag. By drag and drop, I just mean the ability to drag an object and the have it stay wherever you place it. The more complicated behavior of making an object actually do something when it is dropped on a specified drop target will be addressed later in this tutorial. To configure your webpage to use Atlas, you will need to download the Microsoft.Web.Atlas.dll file from the Microsoft site into your bin folder and configure your web.config file with the following entry:


<system.web>
<pages>
<controls>
<add namespace="Microsoft.Web.UI"
assembly="Microsoft.Web.Atlas" tagPrefix="atlas"/>
<add namespace="Microsoft.Web.UI.Controls"
assembly="Microsoft.Web.Atlas" tagPrefix="atlas"/>
</controls>
</pages>
</system.web>

You will need to add an Atlas Script Manager control to your .aspx page and configure it to use the AtlasUIDragDrop library file:


<atlas:ScriptManager ID="ScriptManager1" runat="server">
<Scripts>
<atlas:ScriptReference ScriptName="AtlasUIDragDrop" />
</Scripts>
</atlas:ScriptManager>

Add the div object you want to make draggable, and make sure it has a drag handle:


<div style="background-color:Red;height:800px;width:600px;">
<div id="draggableDiv"
style="height:100px;width:100px;background-color:Blue;">
<div id="handleBar"
style="height:20px;width:auto;background-color:Green;">
</div>
</div>
</div>

Finally, add the markup script that will make your div draggable:


<script type="text/xml-script">
    <page xmlns:script="http://schemas.microsoft.com/xml-script/2005">
        <components>
            <control id="draggableDiv">
                <behaviors>
                    <floatingBehavior handle="handleBar"/>
                </behaviors>
            </control>
        </components>
    </page>
</script>

And with that, you should have a draggable div tag. The example demonstrates the simplicity and ease of using the declarative model with Atlas. In the terminology being introduced with Atlas, you have just used declarative markup to add floating behavior to an HTML element.

posted by J Ashley on Friday, October 13, 2006 2:58:39 PM (Eastern Standard Time, UTC-05:00)  #    Comments [0]

Source Code: AtlasDragNDrop.zip (467.5 KB)

Preface

I'm not sure if this explanation belongs in the preface or in the introduction, or what the exact difference is between the two.  In any case, this purpose of this preface is to explain why this tutorial is here.  I wrote it originally for a different site, codeproject.com, to which I have since lost my password.  At the same time, the underlying Atlas framework, upon which this tutorial is based and for which it is written, has gone through several iterations, thus obligating me to update this tutorial to make sure it is still valid.  So I've placed it here, in an easily accessible location, where I can quickly edit the text of this tutorial for as long as I can remember the password.  Who knows, should I find myself short of material again, I may start posting my journal article on Vico, grad school essays, and so on...

Introduction

This tutorial is intended to help readers understand how certain aspects of Microsoft's new Atlas technology works. Atlas is intended to simplify the development of AJAX-style functionality. As with all technologies, however, to use a tool well, it is important to understand the underlying technology that Atlas abstracts. One of the key Atlas abstractions is the new XML markup syntax developed to make coding with Atlas easier. With XML markup, developers can modify their code declaratively. However, there are times when a developer may want to be able to change her code programmatically, and in order to accomplish this, she will need to understand that underneath the markup abstraction, she is actually dealing with good 'ol JavaScript and some custom JavaScript libraries developed by Microsoft. In order to demonstrate the relationship between the Atlas declarative model and the programmatic model, I will go through a series of examples in which the same task will be accomplished both declaratively and programmatically. I will be demonstrating how to use the AtlasUIDragDrop library file to perform basic drag-drop operations as well as set up drop zones.

Background

As I write this, Atlas is still in beta, and continues to change. These examples apply to the April CTP of Atlas. Newer releases of Atlas may affect the accuracy of this tutorial. I will attempt to update the code as new versions of Atlas become available. Atlas only works with .NET 2.0.

posted by J Ashley on Friday, October 13, 2006 2:37:07 PM (Eastern Standard Time, UTC-05:00)  #    Comments [0]